Bevy Version: | 0.9 | (outdated!) |
---|
As this page is outdated, please refer to Bevy's official migration guides while reading, to cover the differences: 0.9 to 0.10, 0.10 to 0.11, 0.11 to 0.12, 0.12 to 0.13, 0.13 to 0.14. 0.14 to 0.15.
I apologize for the inconvenience. I will update the page as soon as I find the time.
Touchscreen
Relevant official examples:
touch_input
,
touch_input_events
.
Multi-touch touchscreens are supported. You can track multiple fingers on the screen, with position and pressure/force information. Bevy does not offer gesture recognition.
The Touches
resource allows you to track any
fingers currently on the screen:
fn touches(
touches: Res<Touches>,
) {
// There is a lot more information available, see the API docs.
// This example only shows some very basic things.
for finger in touches.iter() {
if touches.just_pressed(finger.id()) {
println!("A new touch with ID {} just began.", finger.id());
}
println!(
"Finger {} is at position ({},{}), started from ({},{}).",
finger.id(),
finger.position().x,
finger.position().y,
finger.start_position().x,
finger.start_position().y,
);
}
}
Alternatively, you can use TouchInput
events:
fn touch_events(
mut touch_evr: EventReader<TouchInput>,
) {
use bevy::input::touch::TouchPhase;
for ev in touch_evr.iter() {
// in real apps you probably want to store and track touch ids somewhere
match ev.phase {
TouchPhase::Started => {
println!("Touch {} started at: {:?}", ev.id, ev.position);
}
TouchPhase::Moved => {
println!("Touch {} moved to: {:?}", ev.id, ev.position);
}
TouchPhase::Ended => {
println!("Touch {} ended at: {:?}", ev.id, ev.position);
}
TouchPhase::Cancelled => {
println!("Touch {} cancelled at: {:?}", ev.id, ev.position);
}
}
}
}