Bevy Version:0.9(outdated!)

As this page is outdated, please refer to Bevy's official migration guides while reading, to cover the differences: 0.9 to 0.10, 0.10 to 0.11, 0.11 to 0.12, 0.12 to 0.13, 0.13 to 0.14. 0.14 to 0.15.

I apologize for the inconvenience. I will update the page as soon as I find the time.


Touchscreen

Relevant official examples: touch_input, touch_input_events.


Multi-touch touchscreens are supported. You can track multiple fingers on the screen, with position and pressure/force information. Bevy does not offer gesture recognition.

The Touches resource allows you to track any fingers currently on the screen:

fn touches(
    touches: Res<Touches>,
) {
    // There is a lot more information available, see the API docs.
    // This example only shows some very basic things.

    for finger in touches.iter() {
        if touches.just_pressed(finger.id()) {
            println!("A new touch with ID {} just began.", finger.id());
        }
        println!(
            "Finger {} is at position ({},{}), started from ({},{}).",
            finger.id(),
            finger.position().x,
            finger.position().y,
            finger.start_position().x,
            finger.start_position().y,
        );
    }
}

Alternatively, you can use TouchInput events:

fn touch_events(
    mut touch_evr: EventReader<TouchInput>,
) {
    use bevy::input::touch::TouchPhase;
    for ev in touch_evr.iter() {
        // in real apps you probably want to store and track touch ids somewhere
        match ev.phase {
            TouchPhase::Started => {
                println!("Touch {} started at: {:?}", ev.id, ev.position);
            }
            TouchPhase::Moved => {
                println!("Touch {} moved to: {:?}", ev.id, ev.position);
            }
            TouchPhase::Ended => {
                println!("Touch {} ended at: {:?}", ev.id, ev.position);
            }
            TouchPhase::Cancelled => {
                println!("Touch {} cancelled at: {:?}", ev.id, ev.position);
            }
        }
    }
}