Bevy Version: | 0.9 | (outdated!) |
---|
System Sets
System Sets allow you to easily apply common properties to multiple systems, for purposes such as labeling, ordering, run criteria, and states.
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// group our input handling systems into a set
.add_system_set(
SystemSet::new()
.label("input")
.with_system(keyboard_input)
.with_system(gamepad_input)
)
// our "net" systems should run before "input"
.add_system_set(
SystemSet::new()
.label("net")
.before("input")
// individual systems can still have
// their own labels (and ordering)
.with_system(server_session.label("session"))
.with_system(server_updates.after("session"))
)
// some ungrouped systems
.add_system(player_movement.after("input"))
.add_system(session_ui.after("session"))
.add_system(smoke_particles)
.run();
}