Bevy Version: | 0.13 | (outdated!) |
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As this page is outdated, please refer to Bevy's official migration guides while reading, to cover the differences: 0.13 to 0.14. 0.14 to 0.15.
I apologize for the inconvenience. I will update the page as soon as I find the time.
Setting the Window Icon
You might want to set a custom Window Icon. On Windows and Linux, this is the icon image shown in the window title bar (if any) and task bar (if any).
Unfortunately, Bevy does not yet provide an easy and ergonomic built-in way
to do this. However, it can be done via the winit
APIs.
The way shown here is quite hacky. To save on code complexity, instead of
using Bevy's asset system to load the image in the background, we bypass
the assets system and directly load the file using the image
library.
There is some WIP on adding a proper API for this to Bevy; see PRs #1163, #2268, #5488, #8130, and Issue #1031.
This example shows how to set the icon for the primary/main window, from a Bevy startup system.
use bevy::winit::WinitWindows;
use winit::window::Icon;
fn set_window_icon(
// we have to use `NonSend` here
windows: NonSend<WinitWindows>,
) {
// here we use the `image` crate to load our icon data from a png file
// this is not a very bevy-native solution, but it will do
let (icon_rgba, icon_width, icon_height) = {
let image = image::open("my_icon.png")
.expect("Failed to open icon path")
.into_rgba8();
let (width, height) = image.dimensions();
let rgba = image.into_raw();
(rgba, width, height)
};
let icon = Icon::from_rgba(icon_rgba, icon_width, icon_height).unwrap();
// do it for all windows
for window in windows.windows.values() {
window.set_window_icon(Some(icon.clone()));
}
}
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, set_window_icon)
.run();
}
Note: that WinitWindows
is a non-send resource.
Note: you need to add winit
and image
to your project's dependencies,
and they must be the same versions as used by Bevy. As of Bevy 0.13, that
should be winit = "0.29"
and image = "0.24"
. If you don't know which
version to use, you can use cargo tree
or check Cargo.lock
to see which
is the correct version.