Text Editor / IDE
This page contains tips for different text editors and IDEs.
Bevy is, for the most part, like any other Rust project. If your editor/IDE is set up for Rust, that might be all you need. This page contains additional information that may be useful for Bevy specifically.
Please help improve this page by providing suggestions for things to add.
CARGO_MANIFEST_DIR
When running your app/game, Bevy will search for the assets
folder in
the path specified in the CARGO_MANIFEST_DIR
environment variable. This
allows cargo run
to work correctly from the terminal.
If you are using your editor/IDE to run your project in a non-standard way (say, inside a debugger), you have to be sure to set that correctly.
VSCode
Here is a snippet showing how to create a run configuration for debugging Bevy (with lldb):
(this is for development on Bevy itself, and testing with the breakout
example)
(adapt to your needs if using for your project)
{
"type": "lldb",
"request": "launch",
"name": "Debug example 'breakout'",
"cargo": {
"args": [
"build",
"--example=breakout",
"--package=bevy"
],
"filter": {
"name": "breakout",
"kind": "example"
}
},
"args": [],
"cwd": "${workspaceFolder}",
"env": {
"CARGO_MANIFEST_DIR": "${workspaceFolder}",
}
}