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This entire book is outdated and no longer maintained. I am keeping it online, in case anyone still finds any of the information in it useful. To adapt to newer versions of Bevy, please consult Bevy's migration guides.
Bevy Render (GPU) Framework
NOTE: This chapter of the book is an early Work in Progress! Many links are still broken!
This chapter covers Bevy’s rendering framework and how to work with the GPU.
Make sure you are well familiar with Bevy’s Core Programming Framework. Everything here builds on top of it.
Here you will learn how to write custom rendering code. If you are simply interested in using the existing graphical features provided by Bevy, check out the chapters about General Graphics Features, 2D, and 3D.