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This entire book is outdated and no longer maintained. I am keeping it online, in case anyone still finds any of the information in it useful. To adapt to newer versions of Bevy, please consult Bevy's migration guides.


General Graphics Features

This chapter covers general graphics-related features in Bevy, that are relevant to both 2D and 3D games.

Bevy’s rendering is driven by / configured via cameras. Each camera entity will cause Bevy to render your game world, as configured via the various components on the camera. You can enable all kinds of different workflows, as well as optional effects, by adding the relevant components to your camera and configuring them.